Elden Ring DLC Comes With a Ton of Balance Updates, Bug Fixes, and New Hairstyles.
Elden Ring ‘s free Colosseum Update has arrived alongside a ton of balance changes, bug fixes, and even new hairstyles for the game’s character creation.
Outlined in a Bandai Namco blog post, Elden Ring Version 1.08 is headlined by the PvP centric DLC announced yesterday but also serves as a fairly large patch for the game.
Five new hairstyles have been added (which can be viewed below thanks to Reddit user Katherine P ), which are available when creating a character initially or later by using the Round Table Hold Clouded Mirror Stand.
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Balance updates have been broken down into two categories: general adjustments and PvP exclusive changes.
The general changes include fairly significant changes to the speed, distance, and recovery time of some attacks when using daggers, axes, and hammers, and when dual-wielding flails.
Foreign [Music] DLC comes with a ton of balance updates Bug fixes and new hairstyles Elden ring S free Colosseum update has arrived Alongside a ton of balance changes bug Fixes and even new hairstyles for the Game's character creation outlined in a Bandai Namco blog post Elden ring Version 1.08 is headlined by the PVP Centric DLC announced yesterday but also Serves as a fairly large patch for the Game five new hairstyles have been added Which can be viewed below thanks to Reddit user Catherine P which are Available when creating a character Initially or later by using the round Table hold clouded mirror stand to stay Up to date with latest top stories make Sure to subscribe to this YouTube Channel by clicking the button above This video balance updates have been Broken down into two categories General Adjustments and PVP exclusive changes The general changes include fairly Significant changes to the speed Distance and recovery time of some Attacks when using daggers axes and Hammers and when dual wielding flails The speed of two handing a twin blade Weapon has been increased however Alongside the speed of using Reaper Fist And Claw weapons a full list of the General changes can be found below PVP
Only changes which as the name suggests Will only take effect when fighting Another player include the reduction of Power of weapons including straight Swords thrusting swords curved swords Axes Spears twin blade swords and Katanas again the full list of changes Can be found below PVP exclusive balance Adjustments reduced thrusting weapons Counter-attack damage reduce guard Efficiency when attacking with your Shield up for some weapon types the Poise damage of the following weapons Have been reduced weapon Arts poised Damage remains unchanged straight swords Thrusting swords heavy thrusting swords Curved swords axis Spears twin blade Swords katanas reduce the Poise damage Of the incantation Vestal sling reduce The power of the spell carrion slicer General balance adjustments increase the Speed and distance of some attacks and Reduce the recovery time for the Following weapons dagger's axis hammers Flails dual-wielded increase the speed Of some attacks and reduce the recovery Time for the following weapons Twin Blade two-handed Reaper fist claw Slightly increase the speed of crouching And rolling attacks of colossal swords Increase the staggered damage of axis Guard counters increased POI is when Attacking with two-handed hammers Increased Poise damage of claws weapon
Arts remain unchanged increased Poise Value during the active part of the Stamp upward cut sweep weapon art Increased Poise damage of the weapon Slash part of the transient Moonlight Weapon art and reduce the Poise damage Of the Magic wave reduce the speed Thrusting swords and heavy thrusting Swords crouching attacks reduce the Stagger caused by double-handed heavy Thrusting swords jumping attacks reduced Poise damage of hammers great Hammers And some colossal weapons weapon Arts Remain unchanged reduce the Poise damage Of the Crag blade weapon art reduced Hitbox duration of the flame portion of The Flaming strike weapon art reduced Poison damage of the flame of the red Mains weapon art reduce the time it Takes to activate the guard part of the Shield bash weapon art bug fixes fixed a Bug that sometimes prevented consumable Items from being replenished when Teleporting to a Grace from the map Fixed a bug where stamina would Replenish when switching to a crouching Position while running fixed a bug wear Spell incantation and item input actions Were ignored while guarding against Attacks fixed incorrect physical attack Values of some attacks of the serpent Hunter weapon fixed a bug that prevented The follow-up attack from occurring when The Black sword incantation was
Activated with a sacred seal in the left Hand fixed a bug where the attack power Of the right-hand weapon was sometimes Applied when casting the inescapable Frenzy incantation with a two-handed Sacred seal in the left hand fixed a bug That could cause multiple damage Instances when certain spells and Incantations were casted while jumping In our 10 tenths review of the game Einstead Elden ring is a massive Iteration on what from software began With the soul series bringing its Relentlessly challenging combat to an an Incredible open world that gives us the Freedom to choose our own path to make Those choices with the best available Information check out our guide that Features everything you could ever hope To know about Alden ring including Collectible locations boss strategies And more Ryan Dinsdale is an iron Freelancer and acting UK news editor He'll talk about The Witcher all day [Music]