Move over Zangief, it’s Cammy’s turn to show off the jiggle physics of Street Fighter 6.
One of the most interesting advancements Capcom is making with Street Fighter 6 is the inclusion of dynamic muscles that can individually flex and stretch, but that’s not all they can do.
We’ve recently discussed how Zangief’s thiccer design for SF6 features some notable jiggle physics for his chest and thighs, but now Cammy’s decided to show him up with what her booty is capable of in the game.
The quick bits of posterior movement can be seen on a handful of her moves in the latest gameplay showcase though it’s most readily apparent on her classic standing medium kick since it’s one of the fewer times her butt is pointed directly at the screen for more than a few frames.
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It’s certainly noticeable at normal playback speed, but you kinda need to slow it down to appreciate fully to see that the kick connecting ripples not just through her buttocks but also her thighs.
Foreign 's turn to show off the jiggle physics Of Street Fighter VI one of the most Interesting advancements Capcom is Making with Street Fighter VI is the Inclusion of dynamic muscles that can Individually flex and stretch but that's Not all they can do we've recently Discussed how zanjeev's thicks are Designed for sf6 features some notable Jiggle physics for his chest and thighs But now Camis decided to show him up With what her booty is capable of in the Game the quick bits of posterior Movement can be seen on a handful of Her Moves In the latest gamma play showcase Though it's most readily apparent on her Classic standing medium kick since it's One of the fewer times her butt is Pointed directly at the screen for more Than a few frames to stay up to date With latest top stories make sure to Subscribe to this YouTube channel by Clicking the button above this video It's certainly noticeable at normal Playback speed but you can then need to Slow it down to appreciate fully to see That the kick connecting ripples not Just through her buttocks but also her Thighs while there has been plenty of Discussion and debates regarding the use Of jiggle physics in fighting video Games Street Fighter 6's implementation Feels somehow more natural and not
Really done in a distasteful manner Though that's just a matter of opinion The jiggle is most certainly there it's Just not always in your face and lasts For maybe 9 to 10 frames at most during Kami's kick this features obviously Isn't just exclusive to these characters Either as you can see mainans but bounce For a few frames when Cami throws her Onto the ground like how you can see Honda's clap Ripple through his arms and Shoulders it fits in with the developers Ambitions to make their Fighters muscles Fat and bodies in general move and react More during battle at the same time However Capcom definitely knew what they Were doing with Kami here now how that Medium kick is going to look using Kami's inevitable classic costume may Change some minds but we'll just have to Wait and see on that end Foreign